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AI Insights · Timothy · July 2021

Top 5 Boxing Games Performance on Unified Platform in Nigeria: Q2 2021

In Q2 2021, the top 5 boxing games in Nigeria saw varied performance trends in weekly downloads, revenue, and active users, showcasing the dynamic landscape of mobile gaming.

Top 5 Boxing Games Performance on Unified Platform in Nigeria: Q2 2021

In Q2 2021, the top 5 boxing games in Nigeria exhibited diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.

Real Boxing 2 from Vivid Games S.A. saw fluctuating weekly revenue, peaking at around $53 in early May. Downloads for this game were highest in mid-April with approximately 451, then gradually declined to 217 by the end of June. Active users followed a similar trend, peaking at 1.2K in early May before decreasing to 768 by the end of June.

Lion Studios' Slap Kings experienced steady weekly revenue, with notable peaks at $33 in early May and $30 in late June. Downloads remained relatively strong throughout the quarter, starting at 2.7K in late March and ending at 2.4K in late June. Active users showed a slight decline from 15K in late March to 14K by the end of June.

Real Boxing: KO Fight Club, another title from Vivid Games S.A., had a modest revenue increase, peaking at $38 in late June. Downloads were consistent, with the highest number being 318 in the last week of June. Active users saw a slight increase from 1.1K in late March to approximately 1.2K by the end of June.

MDickie Limited's Wrestling Revolution 3D had a varied revenue trend with its highest weekly revenue reaching $23 in early May. Downloads started strong at 7K in late March but dropped to about 3.7K by the end of June. Active users also declined from 11.7K in late March to 7.3K by the end of June.

Lastly, Wrestling Empire from MDickie Limited saw a gradual increase in revenue, peaking at $26 in early May. Downloads fluctuated, with a high of 5K in mid-April, then dropping to 816 by the end of June. Active users mirrored this trend, peaking at 6.8K in mid-April and decreasing to 2.3K by the end of June.

These insights reflect the dynamic nature of the mobile gaming market in Nigeria. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021